
Nadir
First-run freezing and lagging is normal and will go away in later runs. If it still persists, try lower graphics quality in Settings. Power Saving can impact performance.
Slide across procedural terrains, use hills to build up speed, create ground slams to destroy enemies, charge power-ups, and avoid death. The path is filled with hazards, and the void moves faster over time, which is indicated by the dark arrow on the map progress. Enter the cyan portal at the end of each level segment to advance.
Pretty much inspired by Tiny Wings and Haste. I like those games:)
Highlights
- Deceptively simple controls and gameplay
- The world is changing every run with procedural terrains
- Upgrade... upgrades? Make them more useful
- Also kind of works with controllers!
Controls
- Move: A/D, Left/Right, Left stick
- Jump: W, Up, Space, LB
- Ground slam: S, Down, RB
- Pause/Unpause: Toggle Esc or Menu
- Rotate view: Move mouse or use Right stick
Native build coming soon. Probably not, idk. Also check out the music playlist of the game on YouTube!
Socials
itch.io | X | mintram.id.vn
Thanks for playing! If you enjoy it, please leave a feedback and a rating!
No art, 3D model, text, music, and sound is created with generative AI (see credits). Code is done with the help of build-in LLM suggestion tools to speed up things. I tried to keep it minimal, I did check, test, and refractor everything I could. It kinda gave me crappy code btw.
| Published | 8 hours ago |
| Status | Prototype |
| Platforms | HTML5 |
| Author | phaspez |
| Genre | Action, Strategy |
| Made with | Unity |
| Tags | Endless Runner, Fast-Paced, Procedural Generation |
| Average session | A few minutes |
| Languages | English |
| Inputs | Keyboard, Gamepad (any) |
Development log
- Nadir v0.1 released!3 hours ago





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